![]() ![]() In the plot department, there is little to write home about. What it does do is share these story beats through cinematic cutscenes, sparking life into tired tropes and through dialogue shared between Shadow and the NPCs he encounters. It’s all very predictable and does little to reinvent the storytelling wheel. Players take on the role of Shadow, a ninja who is on a mission to rescue his clan from machinery that has plagued the land. Developer, Aarne Hunziker, has been known to reference Mario and Contra too, and there’s no doubt that these gaming experiences have shaped the product on offer here. Their influences are clear as day, with Ninja Gaiden taking front and centre, and a likeness to Castlevania and Mega Man too. With a development team comprising of one developer, a composer and a producer, it’s an incredible showcase of talent. Rooted firmly in a throwback 8-bit era, Cyber Shadow is a Ninja Gaiden-esque side-scrolling action-platformer developed by Mechanical Head Studios. I have always been a fan of nature, but I cannot stand these mechanical birds. When all was said and done? Cyber Shadow became one of those games I will always look back fondly on. When we hit a rough patch, well, let’s just say that a few choice words were shared. When I was loving it, I absolutely adored it. From loving to loathing and back to loving again, Cyber Shadow and I shared a love-hate relationship from the get-go. Cyber Shadow is one of the most difficult games I’ve ever played, and it’s equally as difficult to definitively review. If the Bad Boys 2 reference above was lost on you, I’ll lay it out for you now. ![]() But guess what? It ain’t gonna break me, Switch Players. Yacht Club Games sent it here to test me. You will shout at the game, but won’t be able to put it down.Woosah! Woooosah! Whilst playing Cyber Shadow late one night, I had an epiphany. By and large, it’s already deeply enjoyable on a basic first run, but things get a lot more challenging and engaging once unlocking the “Hold My Beer” mode. This brand new release on consoles is the perfect opportunity to check it out and give it a go. Despite not being exactly a new release (it was originally launched on Steam nearly two years ago), it feels at home on the Switch. I really enjoyed Nuclear Blaze, a lot more than I could have ever imagined at first. Composer Pentadrangle (also responsible for the soundtrack in Cyber Shadow) did a great job on this soundtrack and I’d highly recommend checking it out, even if you, by any instance, still aren’t entirely sold on Nuclear Blaze after this review. The music and sound effects do a great job building up the atmosphere and tension of a massive and quickly spreading fire, as well as the darker tones a shady facility full of dark secrets might offer. Keeping on with the nonstop praise for a game I was feeling quite cold (heh) towards to a first, Nuclear Blaze’s soundtrack is amazing. It’s quite good looking in the grand scheme of things. To put it simply, Nuclear Blaze doesn’t look like much, but it’s really well designed and offers distinct rooms and puzzles without feeling like it’s repetitive. Dig a little deeper and you’ll find well designed areas, interesting puzzles, and distinct rooms to battle your way through. Little pixel characters put out a fire, it’s quite simple. Nuclear Blaze doesn’t look like much on the surface. The big thing is the upgrades you’ll get to your hose as you progress, these will be earned in a different order and change up how you tackle certain challenges. If you were to stop after a first playthrough, you’re doing yourself, and Nuclear Blaze an incredible disservice. This is SIGNIFICANTLY harder, taking you through different rooms with new puzzles and with fire spreading way faster. Also, KITTY!Īfter a first, and fairly simple, playthrough, you’ll unlock essentially Nuclear Blaze‘s equivalent to a “new game plus” run. Can’t go wrong with a Dark Souls reference. ![]()
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